Hitbox script roblox 1 secs so it doesnt fire the touched event, therefore doesn’t damage the player, is there any way to fix this? The second is I weld the I am currently using the Raycast Hitbox module to detect when a player runs through a part, due to inconsistencies with . I was thinking of just using touched event by player touching attacking players parts. But now at the current state of my game, I’m thinking that making hitboxes on the server may be Since I create Hitboxes on the Client, I’m concerned of Exploitation as I dont have any checks to prevent lag switching, hitbox expanding etc I know there are multiple solutions, However I am looking for the most Convenient/Most suited for my situation The Project Im Having Trouble On: Definitive Battlegrounds Solution Examples: <details><summary>Solution I’m trying to make a hitbox function which when touched, will damage a player once. If somehow the hitbox is hit by the I am making a script that creates a crater when you land and am using the :SubtractAsync function to create a half sphere where the player lands but the htibox is the same as the original baseplate (yes I have turned the baseplates collisions off after the union is made) How do I fix this so you can fall in the hole? So clearly in the video below my hitbox is too short because they get hit with the sword but take no damage, I tried simply extending the default sword but it broke it, how do I make the sword’s hitbox larger? Roblox 2021-04-02 22-11-31 Contribute to warmCabin/mm2-scripts development by creating an account on GitHub. I can’t figure out how to find a solution or I’m just pretty dumb to see it. com/87865a5181fa29c52294cc8e559a2d9d. Also The API Is Inside The Hitbox. local ReplicatedStorage = game:GetService("ReplicatedStorage") OP KAT script pastebin. Touched:Connect(function(object) if Hitbox Expander. Hello, everyone knows the game DOORS. HitboxCla… I’m not that familiar with the VSCode + Rojo stack so I’m not entirely sure how Wally works, I will once I In my game, there is many movements and melee attacks. I was aiming for something like ABA, Grand Piece, Project slayers, Demonfall etc, in other words, the usual 4 M1’s combo with a little stunlock between the M1’s, that ends with a Contribute to BadScripter/Scripts development by creating an account on GitHub. Well, Hitbox Service may be the module for you! Download here: Hitbox Service - Roblox As you can see, I made a hitbox which would damage the player best of luck to you getting in contact with the owner, he’s banned from the forums lmao. raw download clone embed print report. I’m making a game and was thinking about hitboxes during early stage before I got to them on my to-do list. local cooldown = false Hello! I am having a problem with my hitboxes. This function can be used in a variety of ways, such as in first-person shooter games where players need accurate First and foremost, I’d like to address that I’m not making a hitbox for a weapon or item that gets triggered when it hits a player. CFrame. This project is completely free, adless and open sourced. This post will go over what you should use, how to use it, and A script that extends the hitbox size of players in Roblox games. SPAmo = SPAmo This project is a universal aim-locking module that works with all games using the default character. The UI Library that this script uses is Pepsi's UI Library. simply put its like a part that only has a CFrame and Size Property. This function can be used in a variety of ways, such as in first-person shooter games where players need accurate targeting to defeat opponents, or in obstacle courses where players need to jump and navigate through various obstacles. Run the Script : Execute the script within your application to start it. Local Script inside StarterCharacterScripts: local replicatedstorage = game:GetService("ReplicatedStorage") local runservice = OP Trench War script pastebin. Or you could make it when you swing the sword it fires a ray towards the nearest player from the blade and if it is within a Stud range it registers as a hit. Hi. It has turned out great so far. I was wondering if there was a way to make this only fire once whenever the hitbox touches the character(s) for the first time? local function This is the module for the newest hitbox system: MaxHitbox!. Latest release (Release. CFrame = CFrame. You could remove many lines with this, and if you need to change the orientation or position, you could multiply or add (one or the other, I when to use which) I’m making my own hitbox for a game I am working on. Is there any method to fix this delay? Because ive tried many things and it doesnt seem to really change anything. Add comment. any help is appreciated. 0 . 1 (18 Oct 2023) Useful links: Source API Examples Changelogs Benchmark Why HitboxRemaster? Easy to use - Clear and concise class API, ready for simple operations in Hello, everyone knows the game DOORS. Functions: Aim Bot, ESP, Speed Boost,Inf Jump, Noclip & more. I used a while loop and a debounce but that is just inefficient and does not even work properly sometimes. Players. Since then, I’ve been looking for how to make a client-sided projectile that’s safe and not resource heavy. You Download here: Hitbox Service - Roblox As you can see, I made a hitbox which would damage the player this module was really helpful! Thank you for making this So I’m trying to make a hitbox appear in front of the player when they punch, and that hitbox can’t damage the player themselves, rather the other players. Tiagogibbon2 (PeepTheHorror) October 7, 2023, 8:22pm #1. BlowTorch702. mp4 The red-sphere is a size of Vector3. So I’m making this thread to ask you what’s the best way to make hitboxes. In My Previous Hitbox Module You Could Only Cast a Box, But Now You Can Cast A Ball Cylinder And A Box. Not a member of Pastebin yet? Sign Up, it unlocks many cool features! text 0. CFrame + hR. With randomized gameplay elements, every match feels fresh and unpredictable, ensuring that no two rounds are ever the same. yosoyuch (yosoyuch) March 11, 2022, 12:45am OP Murder Mystery 2 script pastebin. You signed out in another tab or window. Character or player Greetings fellow developers, I am excited to introduce the newest version of my Hitbox System - V2! Based on the feedback received from the previous version, I have worked to improve the stability, customization, and most importantly, make it exploiter-free. PassowrdUsernamePriv. Hey developers, I’ve had made a Hitbox from scratch to myself thinking that It’d be nice to share it with all of you guys who needs it as well. Reload to refresh your session. Contribute to wscripts/wextender development by creating an account on GitHub. Nonetheless, let’s get into the features of An incredibly easy yet powerful OOP-based hitbox module for Roblox. i’m not sure how to make the hitbox activating it and deactivating it whenever I want. This is therefore not ideal . Skip to -- BEFORE essentially generates one frame of lag to sync the hitboxes with the visibile graphics, as opposed to-- a more accurate "current state of RAM" view provided by I think you’re looking for something like this. Only thing I haven’t achieved from this post is the animation for when the enemy gets hit, but Hello, I am quite new and inexperienced with dealing with Region3’s. local toggle = false local UIS = game:GetService("UserInputService") local Size = Vector3. player. Roblox Trench War is a popular multiplayer game on the platform Roblox that revolves around the players engaging in battles within a trench warfare setting. Rymxi (hamncheese) October 22, 2024, Pastebin. 01 local Player = game. But after a month or so, I haven’t been able to find any easy-to-understand I’m trying to expand the player’s hitbox so it can hit more touch events. spawn(function() local overlapParams = OverlapParams. So I was thinking, heck we do it on the client, and then do it on the server, to ensure that it went about the same way ig. I’m using a run service stepped function to place the hitbox’s position in front of the player server sided, however its kind of delayed. During my search i came across various ways to implement a combat system. Developer Forum | Roblox What method would you use to make a large, moving hitbox? Help and Feedback. However for some reason the rays sometimes don’t register this hit as you can see in the video below: I have looked for some solutions to this but have not yet come across one, We use cookies for various purposes including analytics. The customizability of this script makes it stand out from other free scripts some of which have annoying key systems. Residue data will be unaccessible and will be garbage collected shortly. i’ll send gyazo gifs of the animations I looked around for youtube videos, but they don’t match my criteria. Works on mobile: Arceus X, Delta X, Solara. LocalPlayer local p1 = script. Not only that, with Client based Raycast hitbox modules you can’t check nor verify if the damage dealt by the player is what you expect via the server. What do you think is better? Client Sided Hitbox Hitbox is more accurate with positioning and hit detection (I think) Being vulnerable to cheaters Needs to be verified more Removes some weight for the server boost performance (I think) Server Sided Inaccurate sometimes with positioning and hit detection More protected against exploiters Takes more Hitbox:Destroy() - Completely erase the Hitbox object, halts all its operations, stop visualization and disconnect all its ScriptConnections. Hey There Developers! Im Back With Another Module, This Time It Is 100x Times Better! This Time You can Actually cast More Shapes. I’ve made a projectile system lately and I originally used . Have a Great Time Using the Hitbox! Here Is The List script. check out fludz now! AT Universal Hitbox Extender for Roblox. Name. Not saying you should replace this line, (because you’re checking if the humanoid’s character isn’t the same as the one who performed the slash) but rather make another condition to check if hit. Touched or TouchingObjects, I have tried to make the hitbox in so many possible ways, that im not sure if Hello, I want to create a Hitbox system for my game, my ability is an barrage of punches, so it will tick damage over a period of time. Ambush from Doors) Help and Feedback. rbxm is the module): Releases · Pyseph/ClientCast · GitHub ClientCast Wiki: ClientCast Script-injection behavior. 1,415 -2 . new ('LocalScript', Frame) local Plr = game. Most likely, the script was corrected by the game developers, or the owner of the script deleted his With this feature, players can set a specific item or upgrade they want to buy, and the script will automatically purchase it for them whenever it becomes available, Auto Collect Drops this feature will automatically pick up new drops across the MaxHitbox A handy tool for recognizing hits This is my first ever hitbox system that I believe could come in handy in terms of Fighting Games, Weapons, etc. Note: Roblox scripts are used by players and coders to create fun and interactive games on Roblox. Well, as we all know, Roblox’s hitbox isn’t a great way to make hitboxes. Because if the hitbox is a bit bigger the hit is more likely to register. here is the local script: wait(2) local yevent = game. new(35,35,35), to help visualise the hitbox My So, for a tower defense game, I would like to code hitboxes so towers can be placed too close to each other. gyazo. Touched is not reliable, doesn’t fire sometimes (especially with fast-moving projectiles) and can be exploited. The problem is when I summon the hitbox while the player is moving it lags behind instead of still being along with the player. Raycasting was hello, i need help making hitboxes to my game and right now the hitbox runs many times at once and does alot of damage, so i would like some help to fix that. OP Strucid script pastebin. Cannot detect the hitbox robloxapp-20240818-1800589. Not a member of Pastebin yet? Sign Up, it unlocks many cool Tags: roblox script universal hitbox script. LocalPlayer Paste the Script: Open your script application and paste the copied script into the editor. Most likely, the script was corrected by the game developers, or the owner of the script deleted his script or changed the storage location of his script. OK, I Understand I want to learn how to create a proper hitbox, for example one that follows a character swinging his sword. However, moving melee attacks will cause the hitbox to lag behind the player, and, make it harder for the attack to hit + way unaccurate. When implementing it I noticed that the hitbox was very behind on the players position. OK, I Understand What I would do is maybe increase the hitbox some more. hitbox. You switched accounts on another tab or window. Good news for you (and it just took a quick search)! Raycast Hitbox 4. So I’ve been wondering, how can I make a raycasting hitbox, similar to Ambush’s raycast hitbox. This is the function(is inside a server script) function Hitbox(Character,DMG,STUN,Duration,WeldedPart,Distance,Knockback,Knockback2,Transparency) Also, the reason you’re having lag is because you’re not stopping the loop, so Roblox Studio keeps running the loop forever, causing lag eventually. For regular melee one time hitboxes i use :GetPartsInBox and other spatial queries, I have no problems with that. UPDATE: So I’ve tried to do it myself, starting out with some tutorials on simple punching scripts. 09 KB this is my first open source project so hope you guys find it useful FastBox a quick way to make hitboxes for any developer it is VERY easy to setup and get started with FastBox it is pretty well documented inside of the documentation script inside of the folder but i will go over it really quick begin by requiring the module script and yes it should be placed in Welcome to TRENCHES, a thrilling Roblox game that immerses you in large-scale 25v25 third-person shooter battles inspired by the trenches of the First World War. One of the biggest problems in my games is the hitboxes (and stun but that’s never gonna be perfect 😭 ). Contribute to the development on GitHub. an example of a region3 is the terrain cells that terrain editor uses. script. I’m currently using the last option and I’ve learnt a lot today. I’ve tried adding an extra part into the player but it can’t hit touch events other than limbs & hrp from motor6d. I’ve been struggling to code a hitbox system into my game. I couldn’t find anything online though about how to go about this or what method to use, so I want to know what I have to learn or use to be able to do this. It’s very slow, Roblox Best way of hitbox communication/hitbox registering. This script uses improved versions of Exunys' Aimbot V2 and Wall Hack scripts which settings are finally made configurable by a GUI. But I only want it to grab one person. Parent. MysteriousMoxx. 1. It has everything you need for Legit or Rage game. ReplicatedStorage. new(2,2,2 Its my first time making an anime skill, and it was going great, had a bit of problems but troubleshooted them. This module may have a feature that you’ve been waiting for a while. Developer Forum | Roblox Making a Raycasting Hitbox (ex. Character. However, i’ve found that if the other player so as much moves inside the hitbox, the function will activate again and proceed to hurt them once again. The ClientCast module has a Settings table at the top of the script, which you Introducing HitboxRemaster! A performant, light-weight and typesafe module for creating dynamic Hitbox and static Zone objects based on the Spatial Query API. But when I call the function to detect touching coming from other parts, it doesn’t run UNTIL I’ve finished placing my tower when it should be doing it on the time of placement. Hey, I’m making a collision system for my game and I want to add a for example: 3x5x3 hitbox for the player and not use the normal Roblox character collision system. Contribute to warmCabin/mm2-scripts development by creating an account on GitHub. I want to let the character move down using tweenService and if there is a character on the ground, the character will do animation, else it just punches the ground. 8 MB) Can detect the hitbox A raycasting hitbox module that should help you set up any type of hitbox on any type of model within minutes (with some scripting knowledge of course lol). Worked fine until I realized that when you walked away from the recently punched opponent and start punching again, the opponent still plays the animation event So as you can see in the video, the two parts (green being created on the client, and red being created on the server at the exact same time) are in two different places. When the dummy is obviously touching the hitbox, the script doesn’t process it and no damage is done. Meaning there are chances that exploiters can change how much they can damage players. wait(time) to work properly and keep the Touched event from firing again. Now I’m going to show you how the settings works, currently these are the Welcome to “Unnamed Shooter,” a thrilling experience on Roblox that brings the excitement of fast-paced shooting action! Dive into a world designed for casual gamers and FPS enthusiasts alike. lua for Hyper-Escape project. The one flaw is the fact that when you hit an opponent, the opponent plays an animation showing they were punched. . You can see this in the video below: My LocalScript located in StarterCharacterScripts that create The reason the hitbox isn’t registering is that you’re running a for loop looking for it right when the character is created, which does not necessarily mean that the hitbox has even been created yet when the script is looking for it. I have also put a string value within the script that is called CurrentPlayer and has the I want to create a hitbox around the NPC so that I could disable the other body part collisions to reduce lag. If the script doesnt work, the problem may be with your exploit (very unlikely). Touched events at high speeds I saw this as the best option. Completely type-checked to allow easy implementation and use. Engage in some of history’s most intense and fearsome So I am about to work on combat for my game and was thinking about a couple of things. In the adrenaline-pumping game “Murderers VS Sheriffs Duels” on Roblox, Options are: Sphere, Box TouchMode = "Humanoid", -- There are three touch modes: Humanoid, Object and Both Size = Vector3. Your opponents will be easily defeated thanks to this script. Hitbox becomes an empty table {}. HitboxClass comes with a variety of features such as easy client-sided hitboxes and velocity prediction. You signed in with another tab or window. new() So I’m trying to have a custom humanoid hitbox and I found this post which pretty much accomplishes what I want There are only one issue: if the custom collider part is too eccentric (XZ plane) on initial parent to character then this behavior happens: https: Links. None of these methods seem to be good enough though. Roblox KAT, short for “Knife Ability Test,” is a popular game within the Roblox platform that primarily focuses on Universal HitBox Expander. KAT Script [Hitbox Extender] Honansik. OP Murderes vs sherifs duel script pastebin. Code for hitbox: I believe the for loop is the main issue, I think right now what determines the value of the bool is the last “thing” that was found in the hitbox. Hey I wanted to make a melee skill, where someone presses a button and the thing in front of them gets damaged. new(1254. The issue is I don’t know why the hitbox sometimes can detect the player, and sometimes cannot. This is really cool. The hitbox has a script in it that can be run by setting the DamageIntake Bool value within the script to true which is detected by by a changed event. The hitbox stop bring frequently cloned after swinging the swords for a little while. Pastebin is a website where you can store text online for a set period of time. I’ve made it easily “Customizable” and with an built in “Anti - Cheat” already and easy to read. 94 KB | None | 0 0. Though be aware that if it is fully server-sided anyone with high ping will suffer since it may seem they hitted the target in their screen but for the server they didn’t. Is there a way to make them be closer together/reduce the delay? Take a look at this video: https://i. I’ve considered these methods: Touched, Raycasting, Region3, GetTouchingParts. 09656, 137. wmv (1. But if i make it on the client its exploitable. LookVector. "") yet it still hits the player, even though I even tried printing the name The best and free script on Arsenal game. Press Right Shift to open/close the GUI. Inf Yield And Hitbox Expander Roblox Script. a guest . New(SPAmo, SkillAmountNeeded, Damage, Hitbox, Speed) local Skill = {} Skill. 0 0. Should I try using coroutine for this? Any advice or tips would be appreciated Heres a video: The red is the hitbox and the gray is the part. I was wondering: What can be a good replacement for a . I tried raycasting, and GetPartsInpart, and I’ve even used Region3 in the past. I’ve tried messing around with humanoidrootpart but that causes issues with how the player moves. Touched for their solutions to this problem I don’t know if it’s the same for :GetPartsInPart but I’ve tried using the table solution and that doesn’t seem to work. Load the script from the link and join the Discord server for updates and support. colbert2677 (ImagineerColbert) December 24, 2022, 9:03pm #7. local deb = false -- set it before the touched function since it hasn't been hit yet hitbox. p1 So im making a hitbox system and im running into some really weird errors. Touched event, but this method is pretty bad for making barrage abilities, the script creates a bunch of hitboxes that touch each other instead of touching the enemy, so the punches are really rare. The documtation can be found here: Hello fellow devforum users! I made a hitbox script that works nearly flawlessly. One which i cannot troubleshoot is, when the player animation is playing, a hitbox I have made for the part has not been registering part. Touched:Connect(function(hit) if deb then return end -- stops another hit from registering local deb = true -- if it wasn't true then the hit should be registered local humanoid = I want to make a hitbox that only hits only one person thats caught in it. My ability Roblox Prison Life Hitbox Expander. HitboxClass is an OOP-based hitbox module designed to be a powerful solution to hitboxes in a variety of games, such as fighting games and RPGs. I have a hixbox put on each player at the start of the game. heres my script: local Debris = game:GetService("Debris") local humRP = player. I was wondering, how I could implement and hitbox system for my game. My hitbox system uses Every discussion i’ve seen on here has been using . 1. Comments . Parent ~= script. The first is im using a touched event to detect and damage the player but the touched event doesnt fire because the hitbox is only in the game for 0. Contribute to AleXsjsju/Script development by creating an account on GitHub. LocalPlayer RayCast may be good, But it really adds alot of lines of codes in scripts. If anyone Hello, I’m wondering how to fix my hitbox system. Help and Feedback. Here is the code that damages a player in a hitbox (sorry if its messy): task. 1,024 . To ensure the safety and integrity of the system, I have removed the client-sided detection. Functions: Hitbox, Auto Kill, Teleports, ESP Players. Returns boolean Success. Advertisement. I did this all on my own but I haven’t been able to make a solid hitbox. If you want to create a client-sided hitbox you probably want to make the hitbox client-sided and This is a universal script that features an Aimbot, Wall Hack (ESP) and a Crosshair. This question still has been on my mind: how can i make proper projectile hitboxes? What I know so far is the fire the server for the hitbox, and fire all clients for the if humanoid. Touched function if there is one? What is the best Hitbox System for projectiles that is accurate, I have a fireball that shoots, all the vfx is done on client using FireAllClients, should I do hitbox on server or client? Personally I finally decided to give up on making such unorganized skills, a script for multiple different skills, so I’m asking now would it be possible to make Hitbox an Object/Class and make it editable for various different scripts? local Skills = {} function Skills. So i thought of making 2 on the Continuing from this thread, I’ve realized that hitboxes on the server may be heavily affecting the smoothness of gameplay. scripting, melee-combat. 3,752 . The current problem(s): Hitboxes don’t do damage to players (also need to make it not do damage to the player swinging the swords). This version includes several improvements over Aimbot V2, with key enhancements being optimization and numerous rewritten parts for Hitbox the function in Roblox allows players to easily target and hit other players or objects in the game. Latest build: beta v1. local script local replicatedStorage = game:GetService("ReplicatedStorage") local tweenService = A debounce needs a task. Roblox Murder Mystery 2 is a popular multiplayer game that combines elements of mystery, deception, and strategy. Tags: roblox script roblox hitbox script Roblox hitbox expander Roblox hitbox expand script Roblox hitbox expander script Roblox hitbox expand. Comments HitboxClass is a module that simplifies hitbox creation and networking for Roblox games. So far i’ve use would making loops for the I’ve been working on combat systems for a while now and would like to say I’ve gotten pretty decent at it. However, in Hitbox Extender For any games in roblox. I don’t want to use the rotated Region3 method, because it’s Hello, I’m creating a hitbox that determines whether or not a player blocks an attack from the front, this hitbox is continously updated to always be in front of the player. Oh yeah, i forgot that i shouldn’t use findfirstchildofclass replace the entire script i provided for you above with this new one : HitBox. HumanoidRootPart local TweenS = game:GetService("TweenService") local DamageP = Keep it simple and clear! I want make the hitbox damage and knockback the player when i activate the tool What is the issue? Include screenshots / videos if possible! It almost works as needed, but new, scripting, roblox-studio. com is the number one paste tool since 2002. Functions: Esp All Players, Teleports, Auto Kill, Trolling, Walk Speed. Preferably not a raycast hitbox. Works on mobile: Arceus X, Delta X, Krampus player. The methods of making hitboxes that I am currently aware of are : Raycasted hitboxes. After my first attempt at making a projectile system, I learned that server sided projectiles are heavily affected by latency which could make the rocket or it’s hitbox look off on the client. Players. Server Side Hitboxes are fair and balanced and with mechanics like parrying and Im trying to make a hitbox with a skill in my game which dashes with a weapon so I would need a hitbox that would be welded to the player and detects really good, I don’t know if I could use raycasting for this if so I don’t know how because atm i’m not very good with raycasting. yujiEvent local UIS = game:GetService("UserInputService") local plr = game. Hitboxes are annoying. And Pastebin. Dec 9th, 2021. I’ve made a server hitbox game, which while It feels secure and manageable. Below it’s just me explaining on how to set it up/how it works. 1 year # text 0. Sep 26th, 2023. But even after searching and asking this question many times. Super_Boris2011 (Guest111) April Im making a fighting game and I used a hitbox module I created a while ago. This would center the hitbox Distance studs in front of the HumanoidRootPart. I know this is because of the Server’s movement ghost, but its really difficult to find a middle ground or way to make this system work properly. It also features velocity prediction, debug mode, and various methods and settings for Are you tired of using . Scripting Support. I’m trying to make a hit detection system but I can’t quite understand how to remove or destroy the region after some time. This provides maximum accuracy but is reliant on the animations. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. Try other scripts on our site, perhaps you will find an alternative to this script! roblox hitbox script. See HitboxClass is an OOP-based hitbox module for Roblox that allows easy implementation and use of client-sided and server-sided hitboxes. Contribute to RectangularObject/UniversalHBE development by creating an account on GitHub. How would you format your own post from this thread? Firstly, I wanna know what is the way of making the hitbox Secondly, What is it’s pros and cons? Thirdly, How useful is it? (Like for ranged weapon or melee ones) Pastebin. Mar 18th, 2023. I have a custom movement system that uses linear velocity, I want it to be like Quake 1’s hitbox that doesn’t rotate so it prevents me walking into anything in that hitbox and flattening my body Squid is right and if you’re a newer developer you probably want to stick with server-sided only hitboxes. Right now to make my attacks do damage I weld a box to the blade or fist and when that box is touched it’ll start checking values to see if the thing it Hey everyone! I want to know what you would think the best way of implementing hitboxes are, specifically for high-ceiling competitive fighting games (i. It supports client-side replication, velocity prediction, debounces, IDs, and more. , arsenal script, arsenal, roblox hello developers! create Folder in workspace and rename folder for “Ignore” create “Part” and move it to “ServerStorage” and rename part to “HitBox” Part Settings: CanColide=false Anchored=true Size = 0,0,0 transparency=1 Using HitBox Script: local Debris = game:GetService("Debris") local destroyHBtime = . This script is an entirely renewed version of the old AirHub script. Welding a hitbox to the root would stop it from walking up slopes and stuff so I need a better way of doing this. Can anyone help? Also any recommendations on the rest of the script will help too. What I want to do is to make it less complicated or reduce lines of code on play animation and creating hitboxes so that I don’t need to copy and paste. 128204) OP Murderes vs sherifs duel script pastebin. Jan 4th, 2023. 128204) If you want a bigger hitbox, you can add a Part, call it Hitbox and add a script inside of it and write this code Roblox Creator Documentation. If you are wondering, I am running at 30-48 ping while in studio. So recently, I finished a local script handling the animations, and giving the player the velocity whenever they use a m1, or m2 of a move. Puwgen (Mugen) March 24, 2023, 7:42am #1. We read every piece of feedback, and take your input very seriously. 1A | A Powerful OOP-based Hitbox but the real problem is that my script does return true and it even prints true for success but outside the for i,v in pairs it I’ve had issues for the past days trying to implement hitbox detection for my projectiles. I think I would have to use a GetPartsInPart or GetPartBoundsInBox function but I’ve never used this and I’m not too I don’t like the idea of creating a hitbox and slap it on the tool itself and try to recreate a fighting style hit box but the hit box part is cleary doesn’t work please tell me what did I do wrong Edit: I know what I did wrong now, I called the reachsignal after the track ended which is why the hitbox doesn’t fire but then comes a new problem. HitboxCla… It doesn’t seem like the delay is caused by your module, as it’s So I’ve picked up on scripting recently, and i want to make a little combat system, nothing out of ordinary. Developer Forum | Roblox Hitbox Detection. Here is how to animation looks (the white character is the attacking character) Basically I want to have a hitbox on the attacking You signed in with another tab or window. 2,388 . Region3 is a data type that describes a volume in 3D space similar to an axis-aligned rectangular prism. I had know that making hitboxes on the client would be better than on the server, but I thought that the difference would be negligible. HumanoidRootPart. So I got the button press working, its just the htibox I’m having trouble with. As we all know ping is a thing, so if I fire a raycast on the server, and the thing Im trying to shoot was moving, it’d probably miss, which makes aiming hard ig. I’m just unaware of the type of stuff I need to do in order to achieve a solid hitbox. Not a member of Pastebin yet? Sign Up aw man roblox patched hacking but not this executer this executer is free and is completely keyless. You switched accounts on another tab This is the module for the newest hitbox system: MaxHitbox!. I’m afraid of using a bad technique and creating a laggy hitbox, or one that’s unnecessarily taxing. Is there a better way to check if another So I’m trying to make a hit box with an ability in my game that dashes with the weapon and hits any player in front of the player using the ability. Parent isn’t a Tool class. I tried naming the part after the player, and in the hitbox damage script I put if hit. I want the m2 to have multiple I’ve been always using simple hitboxes for abilities with Hitbox. Functions: Hitbox extender, ESP, Infinity jump. Example; Client fires remote even and from the server it makes a hitbox and gets the characters hit and deals damage. I have been trying to fix this for 3 days now and it is making no sense. new(0,0,0) or number, -- This will be the size of the hitbox, Vector3 if the Shape is a Box, a number if the Shape is Sphere CFrame = CFrame. Parent then You’re not checking if hit is a Handle of a tool. Unit * Distance. So ping isnt the The Hitbox function in Roblox allows players to easily target and hit other players or objects in the game. Name ~= ("". Feb 7th, 2020. 906067, -172. Works on mobile: Fluxus, Arceus X, Delta X. UPDATE: It was hitting another part WITHIN the hitbox, causing it to run. 31,307 . I’ve tried 3 different methods: Raycasts, Hitbox, and the MuchachoHitbox module. But I We use cookies for various purposes including analytics. 01: For all your melee needs! Community I’m making a combat system and I’m coding on the hitbox right now. The Hitbox Uses Spatial Query. I’ve tried some basic hitbox stuff where I weld a part and use touch events but it doesn’t detect as it moves. Never . new(0,0,0), -- This is the position (CFrame) of the hitbox, Debris = 3, -- The time the I need to make a hitbox gradually expanding to the end of the fire with the help of raycasts, This functionalyity is included in the roblox raycast object But I need to find out how I can draw a pyramid using a script to solve this problem? PotatoVampire7797 (PotatoVampire7797) July 28, 2024, So I’ve created a basic skill with a hitbox, but it seems like the part is delayed from the hitbox. Open/Close Script local script = Instance. Currently I have a grab skill that, when multiple people are caught in the hit box it grabs everyone individually. Or for bigger bosses and such actually creating a transparent hitbox but yes this is soooooooo much more effective and free. Should I switch to client-sided hitbox detection and do checks on the server or stick to the server for everything related to hitboxes. Ive been at this for hours and tried so many things😭 local HitList = dmgTable local hits = dmgTable local CurrentFrame = Im so confused on what to do. print ("Kat Hitbox Extender By Trout! Vouch On Verm <3") local Players = game: GetService ("Players") for _, player in pairs (Players: GetPlayers ()) do local charpre = player. Quite the opposite, actually. CFrame = hR. The documtation can be found here: If the script doesnt work, the problem may be with your exploit (very unlikely). * NOT BACKWARDS COMPATIBLE WITH PREVIOUS VERSIONS. I tried to create a part that is anchored while being cframed at the root part but that didn’t stop it from hitting other NPC’s. Touched functions For the projectiles with a LinearVelocity, however it’s not doing everything I wanted and it isnt as accurate as I want it to be. Functions: ESP, Hitbox extender, Speed gui, INF Yile. Developer Forum I used this hitbox for a projectile script and I have to say, HitboxClass is an OOP-based hitbox module designed to be a powerful solution to hitboxes in a variety of games, such as fighting games and Roblox HitboxClass | v1. Not a member of Pastebin yet? Sign Up local function EHVTJZM_fake_script ()-- Frame. Im trying to make a hitbox similar to minecraft (image ref below), Yo this is a tutorial on what a region3 is and how u can use it. I intend or the hitbox to do lock back to push people off a platform. e Street Fighters or Smash Brothers). Whenever i make hitboxes like meele hitboxes that use spatial queury like :GetPartsInParts it always ends up behind me and delayed. touched hitboxes, constantly not working? Well, Hitbox Service may be the module for you! Download here: Hitbox Service - Roblox As you can see, I made a hitbox which would damage the player --This script can Also Resizing AI, npc ,bot, dummy head even though They are not Player One of the biggest mistakes I see with beginners making combat games is using the wrong types of hit detection. nrm fdgdg itfw bhf zmiyrf ftzl ohvytm lxpp fkwnyk nrg